Specifies the number of buffers in buffer pool x.
Buffers[x].Num = buffercount
x = 0 - 2
Read/Write
Integer
|
Index 0 large |
Index 1 medium |
Index 2 small |
|---|---|---|
|
16 |
0 |
32 |
Based on the available board memory.
Buffers[0].Num = 16
Specifies the number of buffers available for play and record. By default, two buffers are allocated per channel. For simultaneous play and record, you must configure four buffers per channel.
Buffers[2].Num is required for NMS Fusion systems.