# Buffers[x].Num

Specifies the number of buffers in buffer pool x.

#### Syntax

Buffers[x].Num = buffercount

x = 0 - 2

#### Access

Read/Write

#### Type

Integer

#### Default

Index 0 large | Index 1 medium | Index 2 small
--- | --- | ---
16 | 0 | 32

#### Allowed values

Based on the available board memory.

#### Example

Buffers[0].Num = 16

#### Details

Specifies the number of buffers available for play and record. By default, two buffers are allocated per channel. For simultaneous play and record, you must configure four buffers per channel.

Buffers[2].Num is required for NMS Fusion systems.

#### See also

Buffers[x].Size, DynamicRecordBuffers, MaxChannels